Game-based Learning for Malaysia

Tuesday, 6 October 2015

Forgotten notes

Minecraft offers affinity space.

There's something for everyone.

I need the culture to be there first before talking about DGBL.

Keep the game modifiable.
Get back to the sense of playing we lost a lot in the content-based learning.

Different thematic activity over the year.

Horizontal learning space.

Posted by Tan, Wee Hoe at 06:21 No comments:
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