Tuesday, 23 July 2013

How to be a top scientist in games related R&D?

I received a forwarded letter from Top Research Scientist Malaysia. The letter invites scientists in Malaysia to register themselves in a database for search by relevant agencies or bodies. Herewith the criteria of selection which I taken from TRSM website. Now I start to think how games related scientists can become top scientists:

Section A - Knowledge Generation
  1. Leadership in research
    1. Total number of research projects as Principal Investigator (PI)
      • International
      • National
    2. Cumulative value of grants received as PI (RM)
      • International
      • National

Section B - Knowledge Dissemination
  1. Publications
    1. Publications in indexed journals/ books/ chapter in  books/ monographs/ articles in professional or scientific magazines as corresponding author
  2. Intellectual Property Rights (IPR)
    1. International
      • Patent granted
      • Patent pending
    2. National
      • Patent granted
      • Patent pending
    3. Industrial design/ Copyright/ Trademark
  3. Scientific Presentations
    1. International
      • Keynote speaker
      • Plenary speaker
    2. National
      • Keynote speaker
      • Plenary speaker
    3. Number of appearances as invited Guest speaker/ Panelist in mass media in the area of expertise
  4. Human Resource Development
    1. Graduated PhD students supervised (for IHLs staff only main supervision will be considered)
    2. Graduated Master students supervised (for IHLs only main supervision will be considered)
    3. Graduated Research Trainees/ Research Officers supervised

Section C - Impact of Research Outputs
  1. Cumulative citations received and Hirsch-index in either Thomson Reuters WOS or Scopus database.
  2. Commercialisation attained
    1. Technologies commercialised with sales and/or royalties
    2. Spin-off/ joint venture companies resulting from commercialisation of IPR
    3. Cumulative gross sales  and/or royalties from commercialisation of R&D products (RM)
  3. Academic Awards from Government, Professional and Learned Bodies
    1. International
    2. National
  4. Recognition, Professional Leadership (Including Appointments to a Chair, Visiting Professorship, Editors of Books/ Journals/ Citation-Indexed Conference Proceedings/ Technical Guidelines)
    1. Number of recognitions and membership in international bodies or professional associations
    2. Number of recognitions and membership in national bodies or professional associations
  5. Lead Consultant in Projects with Monetary Rewards
    1. Number of consultancy projects
      • International
      • National
    2. Cumulative value of consultancy projects (RM)
  6. Impact of Research Towards  Wealth Creation and Societal Well-being (highlight the significance of the contribution)

Thursday, 18 July 2013

The Vision of Game-based University


I have a vision. The vision indicates that in 17 years from now, the nature and characteristics of universities would evolve to become game-based learning entities. There would be a need to redefine the concept of “university”, in order to reflect its roles and responsibilities to human society.

In 2050, university would become a place to learn universal knowledge and skills in any subject matters. Its backbone has been set up—the Internet. The issue with the status quo of Internet now is that there is an absence of content evaluation, at least to most of the contents posted online. Self-regulation is not sufficient because those who practice it might not have the authority and / or capability in determining the level of reliability or trustworthiness of the contents.  To establish such capability would take time, effort and financial resources, but I believe this is achievable in 17 years. Once this is done, the issue would become a non-issue. I began 

University should be a place of learning for everybody, or in extreme scenario, for certain animals. My mother has never studied in school in her life, but she is an intelligent woman who knows a lot about Malaysian Chinese children’s learning—better than me who has a PhD in education; and she is very skillful in handling household matters—better than my wife who is a medical doctor. To me, she deserves at least a diploma in household management, but there is no way the current formal educational system in Malaysia could accept her for an academic course or programme. However, with the advancement of Web 2.0 technology and game-based learning technology, my mother could learn a lot through internet and games. Talking about games, I still remember that when my sister and I bought our first game console using our angpow in 1990, the Famicom, my mother played along with us and always beat us in certain games like Tetris, Snooker etc. Today, after my sister bought her a Samsung Galaxy Tablet, she continues to beat me in mobile games like Candy Crush Saga. Indeed, I am proud of her in-game achievement. In the case of animals, I have been viewing YouTube videos featuring how animals "play" games on iPhone, iPad, etc.

YouTube video: Reptile Playing Ant Crusher

YouTube video: Cat's painting on iPad


I remember reading a science fiction, titled Ready Player One by Ernest Cline last year when I stayed in San Francisco. The fictional world depicted in the book highlights that the Internet and gaming culture have evolved into a creation known as OASIS (Ontologically Anthropocentric Sensory Immersive Simulation), a massively multiplayer online simulation game. Whoever has access to the OASIS can receive free education, discarding the barriers of social and economical background.

To preview how a primitive version of OASIS as of now, I am taking courses offered by Open Learning. The first course that I take is Gamification, conducted by Dr. Tom Benjamin from University of NSW. Why not you all have a try yourself too?